﻿using System;
using UnityEngine;

namespace Runtime.Net {

    [Serializable]
    public class DFR_NetSettings {

        [SerializeField]
        [Header("回复超时(秒)")]
        private float m_DefaultResponseTimeout = 15f;
        public float DefaultResponseTimeout => m_DefaultResponseTimeout;

        [SerializeField]
        [Header("心跳间隔(秒)")]
        private float m_HeartBeatTimeInterval = 60f;
        public float HeartBeatTimeInterval => m_HeartBeatTimeInterval;
    }
}
